AI Insights · Timothy · January 2022
Top 5 Stickman Games Performance in Estonia in Q4 2021
In Q4 2021, Stickman games in Estonia showed varied performance in terms of downloads and revenue. Here’s a closer look at the trends across the top 5 Stickman game apps.
In Q4 2021, Stickman-themed games saw diverse performance metrics on a unified platform in Estonia. Here’s an overview of the weekly downloads and revenue trends for the top 5 Stickman games, based on data from Sensor Tower.
Stick Dynasty from SENSPARK had a relatively steady performance in downloads, maintaining around 15-16 weekly downloads for most of the quarter with a peak of 24 in the week of November 22. Revenue for the game showed fluctuations, peaking at $24 in the weeks of November 8 and November 29, before experiencing a decline towards the end of the quarter, ending at $4 in the final week of December.
Draw a Stickman: EPIC 2 by Hitcents saw a consistent download rate throughout the quarter, ranging from 33 to 51 weekly downloads, with notable peaks in the weeks of September 27 and December 20. Revenue trends for the app varied, reaching a high of $25 in the week of December 20 and maintaining a steady range between $6 and $23 for most of the quarter.
Stick War: Legacy from Max Games Studios demonstrated strong download numbers, peaking at 161 in the final week of December. The game’s weekly downloads generally ranged between 101 and 143 throughout the quarter. Revenue showed significant variability, with a peak of $44 in the week of November 29 and a notable low of $1 in the final week of December.
Stickman Legends Offline Games by ZITGA had fluctuating download numbers, starting strong with 32 downloads in the week of September 27 and ending the quarter with the same number. Revenue for this game was more sporadic, peaking at $22 in the week of November 15 but dropping to $0 in several weeks towards the end of the quarter.
Stickman Skate Battle from Djinnworks GmbH experienced variable download numbers, peaking at 30 in the weeks of October 4 and October 25. Revenue for this game showed a slight increase towards the end of the quarter, reaching $10 in the final week of December.
For more detailed insights and analytics, visit Sensor Tower.